
Secrets in the Tavern
Enviromental Design
Narrative
Overview
This is a personal project using Fantastic Village Pack free on the Epic Marketplace. This is a fun piece in a fantasy world, intended to have a marvel to look at, then a true marvel at the end.
Arriving Late
Your group of travellers arrive late at night, too late to get into the town. That's fine, you've planned for this, it just means another day before you get to see what you came here for.


What will be
Had you arrived through the day they might have seen the great Tower of the Magistrate, with its Eye watching all in the land. You might have stopped at the woodworker to see to their cart, or the blacksmith for a new sword, but they would not have. You have eyes only for one place, one place you're companion keeps talking about. You get to see this favoured place, but must then part ways.

Not the tavern precicely
You may now believe that some tavern is where they mean to go, but no. Not quite


Look Down
It is down bellow you are going, although they will not be able to do more than see. The little secret the First Tavern holds. The mouse tavern, the best tavern that serves mouse sized folks.


The Mouse Tavern
Oh how the mouse size folk love it here, and you got a peek. How special is that? Now you part ways, never to see your friend again, but having shared something special as a parting gift.


Behind the scenes
Have a sneak peak behind the scene. I only built what I had to and make full use of forced perspective. Many of the trees are just grouping scaled and rotated and the background buildings often repeat.

